
- Release Date
- DevelopersCow, Sheldon Ketterer,
- PublishersCow, Sheldon Ketterer,
Tower Noire
Tower Noire is a small coffeebreak roguelike inspired by Cave Noire, Little Nemo, and Powder, created for 7DRL 2018 in PICO-8. I ended up reusing old, long-abandoned assets and concepts to be able to complete something in 7 days.
Gameplay Tips:
- The goal is to get to the 25th floor and defeat an enemy there, so plan accordingly.
- Your starting equipment will very quickly need to be upgraded.
- Passive effects for weapons may be more useful than additional strength.
- Some passives affect positioning and can help you from getting cornered.
- Get a sense for the room before running straight in. Some enemies can kill you pretty easily in 1x1 hallways.
- Explore the room carefully for easy enemies that drop edible items and items scattered around.
- Falling down a hole will damage you and also let the enemies take a turn. On harder floors this can do a lot of damage.
- Move slowly.
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